The library
Remember what your games already taught you.
Written for players between 1000 and 2000: the mistakes that keep happening, how to see them
a move early, and how to make them stop. Every page is short, has a quiz, and points at the
real games where the pattern shows up, including yours.
Mistakes that keep happening
The ways club games are actually lost, each measured across thousands of real games. How to see them a move early.
Hanging pieces
The single most common way club games are lost is leaving a piece where it can be taken for free. Here is the counting habit that makes it stop, and why it fails under pressure.
4 min read · 3-question quiz
Loose pieces and forks
A piece that is undefended is a target even when nothing attacks it yet. Forks and double attacks are how the target gets hit. How to see the geometry a move early.
3 min read · 3-question quiz
Pins and skewers
A pinned piece is not really there. A skewer is a pin the other way round. Both win material in club games every day, and both are visible one move before they happen.
4 min read · 3-question quiz
Removing the defender
A piece is only as safe as the piece guarding it. Take the guard, chase it away, or make it do two jobs, and the thing behind it falls. This is the tactic hiding inside most club-game blunders.
5 min read · 3-question quiz
Overloaded pieces
A defender doing two jobs is doing neither. Find the piece that is guarding two things at once, ask it for both, and one of them is free. This is what happened in most of the games where you counted correctly and still lost material.
6 min read · 3-question quiz
Discovered attacks
One piece steps out of the way and the piece behind it attacks. You were watching the piece that moved. The one that takes your queen was standing still the whole time.
7 min read · 3-question quiz
Back rank and mating nets
Walking into mate is not a beginner's mistake. It happens to 1800s who are winning and stop looking at their own king. The two shapes to know, and the one pawn move that prevents most of them.
4 min read · 3-question quiz
The missed win
The engine's most humbling tag is the winning move you did not play. It is almost never a long calculation. It is a check, a capture, or a quiet move you did not look at because your own idea was in the way.
4 min read · 3-question quiz
Dropping pawns
A pawn is a small thing until the endgame, when it is the whole game. Where pawns actually get lost in club chess, and why "it is only a pawn" is the most expensive sentence in the game.
3 min read · 3-question quiz
The apps inside the library