The library
Written for players between 1000 and 2000: the mistakes that keep happening, how to see them a move early, and how to make them stop. Every page is short, has a quiz, and points at the real games where the pattern shows up, including yours.
What this library is, who it is for, and the one idea everything else rests on: you do not need another engine, you need to remember.
The six ways club games are actually lost, each measured across thousands of real games. How to see them a move early.
Being better is not the same as winning. What to do when the engine already likes you.
Enough opening knowledge to reach a playable middlegame every time, built from the games you already play.
A short list of positions to know cold. They come up more often than anything you will memorize in the opening.
The blunder check, candidate moves, the clock, and what to do after a bad loss.